Media centre
Images, interviews and press
My growing archive of imagery and recorded appearances, plus everything a journalist needs to write accurately about Snake's history.
Gallery
Image archive

The original artefact — Snake on a Nokia monochrome display 
Handsets of the Snake era, 1997–2005 
Designing inside 84×48 pixels — an illustrative reconstruction 
OGSnake.world — the browser era
Archive
Interviews, talks and coverage
Interview
The making of Snake, told by its author
Retrospective interviews in which I describe designing Snake within the Nokia 6110's constraints.
Feature
Snake as design history
Coverage treating Snake as a case study in constraint-driven interaction design.
Talk
Mobile gaming before app stores
Conference and podcast discussions of preinstalled games and how distribution shaped early mobile play.
Release
Snake Rewind (2015)
Press coverage of the touchscreen reinterpretation published by Rumilus Design with my involvement.
For journalists
Press kit
The facts most often reported incorrectly, stated plainly for reuse:
- Snake on Nokia phones was designed and programmed by me, Taneli Armanto, and shipped on the Nokia 6110 in 1997.
- I did not invent the snake-game genre; it dates to 1970s arcade games such as Blockade (1976).
- Snake Rewind (2015) was published by Rumilus Design with my involvement.
- OGSnake.world is a separate, modern browser project featured on this site; describe its features only as its official channels do.
For interview requests, corrections or rights enquiries, use the press contact on the community page. Corrections are welcomed and published.