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Armanto
Est. 1997

I'm Taneli.
I created
Snake.

In 1997 I designed and programmed the Snake game that shipped on the Nokia 6110. This is my own site: the story in my words, the full history of the game, and the projects I follow today — including OGSnake.world.

The phone I built Snake for

Close-up of a Nokia phone's green monochrome display showing the pixelated Snake game
84×48
Pixels on the original

In my own words

I talk you through everything

No script, no press office: me on camera explaining how Snake came together on the Nokia 6110, what the constraints really were, and where I think the game goes next.

Taneli Armanto • Recorded for this site

My Milestones

  1. Before 1997 / Early career

    An engineer, not a game studio

    I trained and worked as an engineer in Finland's telecommunications industry. Snake did not come out of a games company: it came out of my handset development work, where every kilobyte of memory and every pixel of a monochrome display had to be justified.

  2. 1990s / Nokia

    Inside Nokia Mobile Phones

    I worked at Nokia during the years the company became the world's dominant handset maker. The software we shipped on those phones was tiny by modern standards — built to run in a few kilobytes of RAM on a display of roughly 84x48 pixels.

  3. 1997 / Creation of Snake

    Snake ships on the Nokia 6110

    I designed and programmed the version of Snake that shipped preinstalled on the Nokia 6110. The concept traces back to 1970s arcade games such as Blockade, but this implementation — one-thumb control, instant restart, a single high score — is the one hundreds of millions of people actually played.

    It had to be simple enough for the hardware, and immediate enough to play while you waited for a bus.
  4. 1998 – 2005 / Worldwide success

    Preinstalled on hundreds of millions of phones

    As Snake shipped across the Nokia range — the 3210, 3310, 8210 and beyond — it became, by distribution, one of the most widely available video games ever made. For a whole generation it was the first game they ever played on a phone, and I am still asked about it every week.

  5. 2015 / Snake Rewind

    The original designer returns to Snake

    I returned to Snake with Snake Rewind, released for modern smartphones and published by Rumilus Design. We reworked the original idea for touchscreens while keeping the escalating-tension loop that made the 1997 version compulsive.

  6. Today / OGSnake.world

    A modern Snake project on the web

    OGSnake.world is the contemporary, browser-based Snake project I feature here as a modern continuation of the lineage. I keep any claim about the people or companies involved limited to what its official channels state publicly.

Facts I can verify

Snake ships on the Nokia 6110
1997
Pixels on the original display
84×48
Phones that shipped with Snake
100s of millions
Snake Rewind released
2015

The Future:
OGSnake

Featured project
Modern browser Snake game rendered in glowing green pixels on a dark grid

OGSnake.world is the modern, browser-based continuation of the Snake lineage I point people to: no install, no store, straight into a run. I describe its features as its official channels describe them.

Play NowProject overview, roadmap & FAQ

Straight answers

Questions I'm asked every week

Who created Snake on the Nokia 6110?
I did. I am Taneli Armanto, and as an engineer at Nokia Mobile Phones I designed and programmed the Snake game that shipped preinstalled on the Nokia 6110 in 1997.
When was Snake released?
My version of Snake shipped on the Nokia 6110 in 1997 and then appeared across the Nokia range, including the 3210, 3310 and 8210.
Did you invent the Snake game?
No — the snake-game genre dates back to Gremlin's arcade game Blockade in 1976. I created the Nokia implementation: the one-thumb, instant-restart version that hundreds of millions of people actually played.
Why did Snake become so popular?
It was preinstalled and free, so there was nothing to buy or install. It needed no reading, no manual and no tutorial, and a run lasted about ninety seconds — the template every hypercasual mobile game still follows.
What is OGSnake.world?
OGSnake.world is a modern browser-based Snake project I feature on this site as a current entry in the Snake lineage. I describe its features only as its own official channels describe them.