Skip to content
Armanto
Est. 1997

I'm Taneli.
I created
Snake.

In 1997 I designed and programmed the Snake game that shipped on the Nokia 6110. This is my own site: the story in my words, the full history of the game, and the projects I follow today — including OGSnake.world.

The phone I built Snake for

Close-up of a Nokia phone's green monochrome display showing the pixelated Snake game
84×48
Pixels on the original

In my own words

I talk you through everything

No script, no press office: me on camera explaining how Snake came together on the Nokia 6110, what the constraints really were, and where I think the game goes next.

Taneli Armanto • Recorded for this site

My Milestones

  1. Before 1997 / Early career

    An engineer, not a game studio

    I trained and worked as an engineer in Finland's telecommunications industry. Snake did not come out of a games company: it came out of my handset development work, where every kilobyte of memory and every pixel of a monochrome display had to be justified.

  2. 1990s / Nokia

    Inside Nokia Mobile Phones

    I worked at Nokia during the years the company became the world's dominant handset maker. The software we shipped on those phones was tiny by modern standards — built to run in a few kilobytes of RAM on a display of roughly 84x48 pixels.

  3. 1997 / Creation of Snake

    Snake ships on the Nokia 6110

    I designed and programmed the version of Snake that shipped preinstalled on the Nokia 6110. The concept traces back to 1970s arcade games such as Blockade, but this implementation — one-thumb control, instant restart, a single high score — is the one hundreds of millions of people actually played.

    It had to be simple enough for the hardware, and immediate enough to play while you waited for a bus.
  4. 1998 – 2005 / Worldwide success

    Preinstalled on hundreds of millions of phones

    As Snake shipped across the Nokia range — the 3210, 3310, 8210 and beyond — it became, by distribution, one of the most widely available video games ever made. For a whole generation it was the first game they ever played on a phone, and I am still asked about it every week.

  5. 2015 / Snake Rewind

    The original designer returns to Snake

    I returned to Snake with Snake Rewind, released for modern smartphones and published by Rumilus Design. We reworked the original idea for touchscreens while keeping the escalating-tension loop that made the 1997 version compulsive.

  6. Today / OGSnake.world

    A modern Snake project on the web

    OGSnake.world is the contemporary, browser-based Snake project I feature here as a modern continuation of the lineage. I keep any claim about the people or companies involved limited to what its official channels state publicly.

Facts I can verify

Snake ships on the Nokia 6110
1997
Pixels on the original display
84×48
Phones that shipped with Snake
100s of millions
Snake Rewind released
2015

The Future:
OGSnake

Featured project
Modern browser Snake game rendered in glowing green pixels on a dark grid

OGSnake.world is the modern, browser-based continuation of the Snake lineage I point people to: no install, no store, straight into a run. I describe its features as its official channels describe them.

Play NowProject overview, roadmap & FAQ