Snake Rewind, published by Rumilus Design in 2015 with my involvement, is the rare sequel made by the person who wrote the original.
The touchscreen problem
A keypad gave four discrete, tactile directions. A glass panel gives none. Reconstructing the precision of the original input was the central design task.
The rewind mechanic
The game's title feature — resuming from a death rather than restarting cold — is a concession to a modern audience whose patience for a hard reset is shorter than a 1997 commuter's.
What it preserved
The escalating self-collision pressure survived intact, which is the only part I could not change without making a different game.
This article draws only on widely reported public information about Nokia's handset software and the people credited with it. Where reporting differs, I state the disagreement rather than resolving it.
Frequently asked
- Who made Snake Rewind?
- It was published by Rumilus Design in 2015 with my involvement — I designed the original Nokia Snake.
- What is the rewind mechanic?
- It lets a player resume a run from the point of death rather than starting a new game from zero.